After recharging energy from a short hiatus, here I am back to work for
a new restart of the industrial activity, trying to apply what I have learnt
from the previous round, and implementing new ideas about how to be more efficient
in my management.
The major lines of my strategy will be the same, it is mainly a fine
tuning of my methodology, this is a list of some of the idea I will try to
implement during the next adventure:
1. Abandonning regular
monthly reports, as I felt they make me stop and restart my activity to
separate results between months, this stop-start was not healthy for the
business, it will be more of one continuous activity, I will continue to report
results, but only is something meaningful happens like major sales or staring a
new batch.
2. 80% of my focus
and activity will be around manufacturing capital ships (dreads, FAX, carriers),
I will fill any slots inactivity with freighters and T2 modules during capital
sales time.
3. Due to my
limitations (One account, 1 hour daily) I will go for super-batch idea, where I
launch a massive industrial campaign to manufacture +20 capital ships, this
campaign can last for more than a month, and in theory will generate above 10 billion
of profits, the reality could have another opinion but let’s try.
4. To maximize
profit per hull, I will sell some of them as “semi-fitted” I will bundle some
of the hulls with the most common expensive modules, like siege modules for
dreads, not sure if it will add a real value, but I expect around 100 millions
isk of extra profit per hull, again the reality could hurt.
5. Dealing with
excessive manufacturing fees by moving some activities to less expensive
systems, like advanced components or capital parts.
The above
points are still theoretic; I will rectify or update depending on the feasibility.
What
I have done so far:
2 days ago
I bought materials of a value of 30 billion isk from jita and loaded them into 3
hauling contracts to the manufacturing station, this first super batch is about
manufacturing 21 capital ships, already paid 1.5 billion for hauling, moonpire
the hauling service cancelled the route to the station I use, they had a very
good price thought, now I am paying the full price with another hauler.
The manufacturing
fees could reach 9.5 billion for this batch, which is astronomical for such an
investment, the solution is to train my second alt to be able to build these capital
ships, actually he can build freighters only, like this I can move to another low
index LS NPC station and launch the manufacturing of 20 capitals ships simultaneously,
it will take around 12 days per hull, now the hull took 5 to 6 days with the
rigged sotiyo, I will work on this move while managing this batch.
I the same
line, anchoring a rigged raitaru or an azbel could be part of the solution for
the manufacturing fees, I am exploring seriously this option, I need to simulate
all the scenarios and choose which is the most efficient.
While waiting
for the hauler to accept and deliver my contracts, I am filling time by
producing some T2 modules which the BPC and material are available, also I am reorganizing
my assets and moving some materials near production stations.
I will go
back to acquiring materials through buy orders, I am now trying corp freelance
jobs to buy raw materials directly from the miners.
This more
clear reorientation towards the capital ships manufacturing was pushed by my
previous small experience of manufacturing and selling 5 capitals ships, and by
analysing some of the most successful capitals sellers on the contracts markets,
which makes me believe that despite the below average profit per hull ( this is
my opinion I could be wrong) there is still room for expansion in this
activity, here is a small analysis of 2 of the biggest capital sellers:
· Guthrie
Warehouse: The biggest capitals seller I can spot in the contracts, this corp sells 4 to 10 capital ships DAILY, they are everywhere and selling all types
of capitals and super capitals, truly an awesome business.
· AB-fanclub:
another corp specialized in T2 fitted capitals, selling between 2 to 4 capitals
daily, all their ships are fully fitted and ready.
Another
point in the Favor of capital ships manufacturing is the destruction rate of these ships, which is quite high compared to freighters and similar cost
categories, I am giving these stats as example:
· Revelation: 166
ships lost in jan 2026, 194 lost in feb 2026.
· Apostle: 63
ships lost in jan 2026, 87 lost in feb 2026.
· Phoenix navy
issue: 104 ships lost in jan 2026, 87 lost in feb 2026.
Now let’s
be real and speak about cons of the capitals manufacturing, we can start by the
significant ISK capital needed to start the activity, the need to have some
connection with nullsec big blocks to have some demand, and the huge investment
in the skill points to be able to manufacture all the chain.
I can add
the necessity to procure the materials with lower prices than the market to
start having some decent profit, also having multibillions stocks of raw
material in an upwell structure and the danger of the station being blown up or
gone abandoned, adding to this the astronomical manufacturing fees due to the high
EIV (estimated item value) of the capitals that pushes the industry index fast
to an unsustainable values, that makes you think about moving your base of ops
after one or two batches.