Saturday, 16 August 2025

Moving T2 manufacturing base closer to Amarr

 I have mentioned in the previous post that my T2 industry is literally stopped, I can’t let this situation persist as the T2 share of the total profits of the last month was about 35%,  I can’t ignore this percentage, that’s why I decided to move my T2 operation close to Amarr, abandoning T2 dreadnoughts invention idea, and launching a large scale invention batch to create the required T2 BPC, I have many other T2 BPCs but they are not really profitable, the pressure from the freighters manufacturing starts fading, as 5 freighters are ready to hit the markets, giving room to T2 manufacturing.

The new base of operation for T2 is and NPC station less than 5 jumps from Amarr, with an acceptable industry index of 1.25%, I want to spend less time jumping between systems, this step will surely add more efficiency to my process, I am not expecting to manufacture 699 T2 items like the previous month, but at least the T2 profits will be present in the end of month balance sheet.

I should return to Eve Guru and EVE Isk per hour to crunch some numbers, and see what is going on in that side of the market, if you monitor the market closely for a long time, you will notice that there is a sort of “price cycles” happening every certain period of time, that is why veteran industrialists which I am following always say to list our products in a profitable price even if it is higher than the actual, and wait for the cycle to come, don’t go the price, let the price comes to you by playing the long game.

 

Thursday, 14 August 2025

Mid August 2025 update

 

Here we are at the middle of the month, it is a good point to assess the progress of what I Planned to do for this month:

The freighters manufacturing is moving at full steam, 8 freighters already under construction, 8 more will be started (the parts phase) by tomorrow, now I will produce 3 to 4 types of freighters, I used hauling service for the first time since long ago to move all materials to the base, except tritanium and pyerite, where I moved them by myself.

Regarding the combat capitals ships, looks like they are really skill-intensives, with my 44 millions skill points, I need another 4 millions to be able to manufacture these ships, and only for one race, I will move this project to the next month most likely, it is inevitable to enter this new field of combat capitals, I can’t continue manufacturing only freighters.

In the other side, the T2 manufacturing is literally dead, not a single module was built, I leave it to the end when all freighters are under construction, once combat capitals manufacturing is started, I will definitely exit this niche, and keep just what is needed by capitals like siege modules II or T2 XL turrets, useful to sell capitals as bundle.

The reactions business is booming, my 30 slots can’t keep up with the demand of the freighters, I just bought some composite reactions materials to avoid the bottleneck in the manufacturing process.

Invention is dead, only one batch launched and waiting for manufacturing, I just use the slots for copying or increasing efficiency of the BPOs.

The idea of having another account with 3 characters for manufacturing starts being logic now, I fell short rapidly of reactions slots, and with combat capitals manufacturing ahead, all types of reactions will be heavily required, no point to build capitals if not doing all reactions with it, it is simply unprofitable.

 

 

Thursday, 31 July 2025

Manufacturing update for July 2025

 For the month of July 2025, the below table gives the details about the results, which I can qualify as good, the freighters manufacturing really helped the situation, and I moved from 1.8 billion isk profit for June to 5.9 billion isk in July, with a concentration of manufacturing profitable T2 items only also, now I have three T2 items that I can manufacture constantly without worrying about fluctuation, they are either practically profitable or very profitable.

 

In July I sold 6 freighters, 699 T2 items, with some PI and extra reactions.

As I mentioned in the previous post, I will expand the freighters manufacturing operation to 12 freighters per month minimum, aiming to achieve 10 billion isk profit next month.

After this experience of 2 months, I can say that I feel more comfortable to be specialized in everything about capital ships, I think really making these ships as my specialty, I have already 2 candidates to add to my manufacturing list:

Revelation dreadnought: profit of 380 million to 420 million isk ( big potential demand, 139 revelation destroyed last month)

Rorqual capital industrial ship: profit of about 300 million isk ( medium potential demand, 30 rorqual destroyed last month)

but beside freighters which can be manufactured and sold in markets in highsec, most of capitals (dreads, rorqual, carriers, FAX…)  can only be built in lowsec and sold through contracts, this is a whole new adventure for me, I need a brand-new logistics and financial approach to be able handle the operation, adding to this challenge, the profits are likely similar to freighters, which makes me think twice before proceeding.

What I will likely do is to test this new market with one or two dreads and evaluate the situation.

There remains significant potential for improvement in research and inventions, slots are still plagued by inactivity, I will likely start invention for T2 capitals (lancers), the price of their BPC is good, surely, I will invest in one batch and judge the results, also I will continue invention for my favorite T2 items.

The Reactions will just support the capital manufacturing in general, any extra material will be sold to support sales.

 

 

Monday, 21 July 2025

Heavy industry saves the day

I admit that this post is late due to real life obligations, and I am here at work in lunch time typing it. 

This should represent the results of the month of June 2025, they were simply not good at all, I think this is due to the inevitably slow restart of the manufacturing process, adding to that relying totally on the less known T2 realm for me, as I told before it is just a bit overwhelming for me to do T2 manufacturing from scratch, and producing 10 totally different types of items. 

The sales results in June were below average, and the competition in Jita is fierce, Amarr is just helping the sales numbers, but not making the big difference. I have just invested 10 billion isk and the profit outside PI was 1.8 billion, means half of my cash capital was not invested. 

To rectify this and from 1st of July I decided to call support from the heavy artillery...freighters manufacturing. 

Doing this in the past never failed me, so it is time to reintroduce it in my manufacturing process, and starting with a good batch: 3 bowheads and 3 avalanches, without totally stopping the T2, it is sort of hybrid approach if we can say, now my industrial operations spread across 3 adjacent systems, one for T2 one for capital parts and the last for freighters, a spare system is also there in case I will anchor a raitaru, this is to keep industrial index under control. 

One bowhead already built and sold on market, for 700 million isk profit in the same day, it is not always like that, I was lucky the prices were high at the right moment, tomorrow the whole batch will be ready, and the expected profit for the batch will be above 4.5 billion. 

T2 sales also are quite good in July, people are mass buying large turrets, I think some war is happening in null sec blocks, war is good for business, if things continue like this my ISK balance sheet will be positive by end of the month. 

For the reactions, I have totally abandoned molecular forged formulas, they are very easy to make and the market is oversupplied, I just sold one batch after more than one month in the market, for the composite reactions, fortunately they are heavily used in capital parts manufacturing and the moon goo is very cheap now, I will use reactions slots to support the freighters profits, I will launch one or two weeks long reactions as they are plagued by slots inactivity now. 

For research, still have many BPOs which need material efficiency, many other BPC waiting to start invention on them, things still messy in the research / invention side, I just bought one capital parts BPO as their BPC were not available. 

I will post the balance sheet of July at the end of the month. 

What I will do for next month: 

    1. Expanding the capital manufacturing operation and targeting two batches per month of 3 bowheads and 3 avalanches (6 bowheads and 6 avalanches per month minimum) with expected average profit of 6 to 7 billion. 
    2. Using reactions only to support capital parts manufacturing. 
    3. Continuing with the profitable T2 items, but priority is for the freighters. 
    4. Testing the never invented/manufactured T2 items which I have their BPO to refine more my list of profitable T2 items. 
    5. Seeking items with more complex / longer supply chain to avoid competition. 
  1. I really hope that this month of July will be better than June, see you at the end of month.

 


Friday, 20 June 2025

New batches and new business

In the last 2 days now the 2nd and 3rd batch is in sales orders in Jita, 30% of it is in Amarr as planned, it is clearer now that some items are sold very fast, some other items need babysitting, while other items are just mistakes.

So, I have updated my item’s list as planned and now they are 10 (should be) profitable items.

Coming from a situation of very slow slots rotation, where bowheads and astrahus took one week, to a situation of fast paced manufacturing jobs (T2 weapons) is a bit overwhelming for me, as I need to daily manage industry jobs,  and move materials and products by myself (I have one account), my goal is to launch 1 day jobs so the impact of market fluctuations is minimized, but because of this, many slots stayed idle for long time, this is what I should avoid at all costs, because “what matters the most for an industrialist is continuously active slots”.

Most of this inactivity was in reaction slots, as composite reactions are out of my plan, that’s why I taped a new door: Molecular forged reactions, on paper they are profitable and not complex, the down-sides are the high volume of the initial materials and the unavailability of some rare gases in Amarr, despite this the first batch is ready and hitting the market while I am typing this post.

What I will do now:

1.   Consolidate my new molecular forged reactions business with more blueprints.

2.   Create buy orders for Robotics as they are expensive material for T2 manufacturing, this will lower the T2 materials bill.

3.   To lower idle slots I will partially restart my bowhead/avalanche production the next month, I will keep this month for T2 / molecular forged business only to have a clear situation in the end of the month.