Saturday, 21 February 2026

EVE Flipper tool: data-driven trading and manufacturing in New Eden

 During my ongoing search for greater efficiency as I restart my operations, I came across what I would describe as one of the best EVE Online tools I have ever seen: EVE Flipper

It is a GitHub project described as follows:
“EVE Flipper is a real-time market arbitrage scanner for EVE Online. It finds profitable trading opportunities by analyzing live market data from the EVE Swagger Interface (ESI).”
Source: https://github.com/ilyaux/Eve-flipper/wiki

To use it, you first need to download and install the local server, which connects to ESI and retrieves raw market data. The interface runs in your web browser. Once the server is running, open your browser and navigate to:
http://localhost:13370/

You can download the latest release here:
https://github.com/ilyaux/Eve-flipper/releases

 

 

 

The user interface is well organized. You can sort and filter the data in multiple ways. I am still new to the tool and continue to discover additional features and useful tips.

The tool is primarily oriented toward trading, with a dedicated tab for many activities: market arbitrage, contracts arbitrage, station trading, PLEX trading, and industry. However, the industry functionality currently has some limitations, such as:
“No full invention/reaction planner parity for every chain.”

I intend to use it more extensively for industry once this major limitation is addressed:
https://github.com/ilyaux/Eve-flipper/wiki/Industry-Chain-Optimizer

What I appreciate most is the War Tracker. It provides a clear overview of active war regions, commonly destroyed items, and areas of high demand, along with profit estimates. In EVE, war consistently creates market opportunities.
https://github.com/ilyaux/Eve-flipper/wiki/War-Tracker


Sunday, 8 February 2026

What happened during the last months

I want to highlight what happened during the months of October and November 2025, even though nothing was manufactured, the selling activity was not halted suddenly, even some major sales happened during this period.

1.   October 2025 results

Industry financial result.xlsx - Excel

The major sales during this month were 6 freighters and 2 combat capitals ships via contract, an Archon and Apostle, adding to this 1074 T2 modules also sold during this month, the remaining capitals stock was huge, I was left with 7 freighters and 3 combat capitals chips to sell.

The best about this month is the completion of the first batch of combat capital ships: 1 apostle, 2 archons and 2 revelations, directly added to the contract market, I have bundled them with helium isotopes so the buyer could jump to his staging system.

I was not very happy about the time needed for these chips to be sold, it was quite slow to move them, adding to this the profit was not that huge compared to the effort or the invested cash, an orca could be as profitable as a revelation if the market winds are good.

Despite this, I can qualify it as a good experience and there is plenty of room to scale the activity.

2.   November December 2025 results

This month’s key achievement was the successful liquidation of the remaining three combat capital ships through the contracts market ( 2 Revelations and 1 Archon), also 103 T2 modules sold with around 1 billion worth of PI, total sales were 11.5 billion ISK.

During month of December, 3 freighters and 2 Metenox moon drills were sold in the market.

3.   Where am I now?

My actual net worth is about 88 billion isk, 40 billion of it is cash, with this much cash I can plan my upcoming experience according to my challenges, to resume, I want to create the most optimal process for combat capital ships manufacturing operation, where the maximum of profit is achieved with the minimal effort possible, I want to design an automated industrial production pipeline, using only one account and 30 slots, and see where we can go with it before thinking about a second account, my feeling that my characters are underutilized is still there, my starting point will be to lower my slots vacancy to less then 10%, means my manufacturing slots should be busy 90% of the time, a lot of planification work should be done to achieve this, it is not that easy for me specially because I have a daily window from 6pm to 8pm to play due to RL obligations, lets see what will happens. 

 

Wednesday, 21 January 2026

The hiatus is over, time to move forward again

I know it has been a while since my last post. This was mainly due to some personal circumstances and a bit of burnout. That said, I was still logging in every two or three days to update PI and handle minor activities such as BP copying. If things go well, I am planning to fully restart my industrial operations at the beginning of February.

I am considering applying several new ideas during this upcoming phase. I have most of them in mind, but I still need to organize the overall process. I have been monitoring the situation closely, and the current market conditions look favorable.

There has also been some good progress that I did not mention earlier, during November and December 2025. At the moment, I have practically no sell orders, and most of my wealth is held in ISK. This feels like the right moment to restart with new ideas and fresh challenges. I do not have all the details ready yet, but I can briefly mention what I am thinking of implementing:

·       Using super-batches

·       Abandoning month-to-month updates

·       Specialized characters

My gameplay style will not change significantly. I will remain a solo industrialist operating with a single account.

In the next post, I will provide an update on the progress made in November–December 2025, assess the current situation, and elaborate on what I believe my next journey will look like.

 

Saturday, 11 October 2025

The first combat capital ship: A new milestone

 Happy to announce the achievement of one of my major goals: manufacturing my first combat capital ship, today the Apostle is ready and already on sale in contracts market for 5.1 billion (+ fuel). 

 

The process already started last month, but the connectivity issue halted it, so this month few was left to finish the job, some components were bought directly from the market via buy orders.

As the month is still far from finishing, I will start a small batch of other combat capitals, I am thinking about 2 Archons and 2 revelations, I should start from scratch, I was able to sell 4 freighters during the last 10 days (the competition is fierce!) and extracting some ISK from the sales orders, the main character is able to manufacture all the parts.

In the T2 side, I am spamming invent/build some of the highest sales volume items, like ballistic control II, just to convert material to ISK, I am selling at market price to prevent harming other sellers, my goal is to have around half of my net worth as ISK.

The freighters sales are struggling, some prices went below 1.8 billion, I am just stocking them waiting for the high tide, can’t afford to lose that much profits.

 

Friday, 3 October 2025

Manufacturing update for September 2025

 Not really satisfied by this month’s results, that connectivity issue hit hard on my efficiency, I hope the issue is solved and the marine internet cable was repaired, I need to check in tech news.

The total sales were around 28 billion ISK, the milestone of manufacturing 25 freighters was not accomplished, but I was not that far from it, as 17 freighters were manufactured and 11 sold (some from previous month batch), I have now another 11 freighters in sale orders or stock.

Also, 785 T2 modules produced and sold, around 700 million worth of them still in the market, some P1 planetary materials were sold.

Analysing the numbers, I can notice that I have a “swelling” in my finances, it is the raw material heavily eating the cash, valued around 30 billion, the below table gives a clear idea about the issue.

this is what happens when you abuse buy orders.


I should hold buying more stuff and start “liquefying” these piles of raw material, first steps already taken, I decided to manufacture an Apostle, the amarrian FAX, it will use lot of available raw material, few missing materials are shipped from jita to lowsec station, I will add probably about 10 freighters, and the maximum of T2 modules, priority will be given to the items which their material is already available, EveGuru tool will help on this matter.

I will distribute the available freighters between jita and amarr, moving large ships 50+ jumps to jita will be a challenge but it is the only solution.

The reactions business nicely took its place in the pipeline, helping the manufacturing process, lowering the costs and converting the raw material to cash.

The invention business needs to new plan for longer and more profitable jobs, I have a lot of T2 BPC to produce but it is not a reason to let the slots go inactive, I will prepare a list of XL modules and T2 ships to invent and sell, still need to figure out.

As mentioned before, I will start the manufacturing of the first combat capital ship this month, it will be the Apostle, it is a priority now as I will have time to focus on the process, my main character  can now produce all the components, I will go for another capital ship – the Archon- if things go smoothly.