After recharging energy from a short hiatus, here I am back to work for a new restart of the industrial activity, trying to apply what I have learnt from the previous round, and implementing new ideas about how to be more efficient in my management.
The major lines of my strategy will be the same, it is mainly a fine tuning of my methodology, this is a list of some of the idea I will try to implement during the next adventure:
1. Abandonning regular monthly reports, as I felt they make me stop and restart my activity to separate results between months, this stop-start was not healthy for the business, it will be more of one continuous activity, I will continue to report results, but only is something meaningful happens like major sales or staring a new batch.
2. 80% of my focus and activity will be around manufacturing capital ships (dreads, FAX, carriers), I will fill any slots inactivity with freighters and T2 modules during capital sales time.
3. Due to my limitations (One account, 1 hour daily) I will go for super-batch idea, where I launch a massive industrial campaign to manufacture +20 capital ships, this campaign can last for more than a month, and in theory will generate above 10 billion of profits, the reality could have another opinion but let’s try.
4. To maximize profit per hull, I will sell some of them as “semi-fitted” I will bundle some of the hulls with the most common expensive modules, like siege modules for dreads, not sure if it will add a real value, but I expect around 100 millions isk of extra profit per hull, again the reality could hurt.
5. Dealing with excessive manufacturing fees by moving some activities to less expensive systems, like advanced components or capital parts.
The above points are still theoretic; I will rectify or update depending on the feasibility.
What I have done so far:
2 days ago I bought materials of a value of 30 billion isk from jita and loaded them into 3 hauling contracts to the manufacturing station, this first super batch is about manufacturing 21 capital ships, already paid 1.5 billion for hauling, moonpire the hauling service cancelled the route to the station I use, they had a very good price thought, now I am paying the full price with another hauler.
The manufacturing fees could reach 9.5 billion for this batch, which is astronomical for such an investment, the solution is to train my second alt to be able to build these capital ships, actually he can build freighters only, like this I can move to another low index LS NPC station and launch the manufacturing of 20 capitals ships simultaneously, it will take around 12 days per hull, now the hull took 5 to 6 days with the rigged sotiyo, I will work on this move while managing this batch.
I the same line, anchoring a rigged raitaru or an azbel could be part of the solution for the manufacturing fees, I am exploring seriously this option, I need to simulate all the scenarios and choose which is the most efficient.
While waiting for the hauler to accept and deliver my contracts, I am filling time by producing some T2 modules which the BPC and material are available, also I am reorganizing my assets and moving some materials near production stations.
I will go back to acquiring materials through buy orders, I am now trying corp freelance jobs to buy raw materials directly from the miners.
This more clear reorientation towards the capital ships manufacturing was pushed by my previous small experience of manufacturing and selling 5 capitals ships, and by analysing some of the most successful capitals sellers on the contracts markets, which makes me believe that despite the below average profit per hull ( this is my opinion I could be wrong) there is still room for expansion in this activity, here is a small analysis of 2 of the biggest capital sellers:
· Guthrie Warehouse: The biggest capitals seller I can spot in the contracts, this corp sells 4 to 10 capital ships DAILY, they are everywhere and selling all types of capitals and super capitals, truly an awesome business.
· AB-fanclub: another corp specialized in T2 fitted capitals, selling between 2 to 4 capitals daily, all their ships are fully fitted and ready.
Another point in the Favor of capital ships manufacturing is the destruction rate of these ships, which is quite high compared to freighters and similar cost categories, I am giving these stats as example:
· Revelation: 166 ships lost in jan 2026, 194 lost in feb 2026.
· Apostle: 63 ships lost in jan 2026, 87 lost in feb 2026.
· Phoenix navy issue: 104 ships lost in jan 2026, 87 lost in feb 2026.
Now let’s be real and speak about cons of the capitals manufacturing, we can start by the significant ISK capital needed to start the activity, the need to have some connection with nullsec big blocks to have some demand, and the huge investment in the skill points to be able to manufacture all the chain.
I can add the necessity to procure the materials with lower prices than the market to start having some decent profit, also having multibillions stocks of raw material in an upwell structure and the danger of the station being blown up or gone abandoned, adding to this the astronomical manufacturing fees due to the high EIV (estimated item value) of the capitals that pushes the industry index fast to an unsustainable values, that makes you think about moving your base of ops after one or two batches.
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