Saturday, 16 August 2025

Moving T2 manufacturing base closer to Amarr

 I have mentioned in the previous post that my T2 industry is literally stopped, I can’t let this situation persist as the T2 share of the total profits of the last month was about 35%,  I can’t ignore this percentage, that’s why I decided to move my T2 operation close to Amarr, abandoning T2 dreadnoughts invention idea, and launching a large scale invention batch to create the required T2 BPC, I have many other T2 BPCs but they are not really profitable, the pressure from the freighters manufacturing starts fading, as 5 freighters are ready to hit the markets, giving room to T2 manufacturing.

The new base of operation for T2 is and NPC station less than 5 jumps from Amarr, with an acceptable industry index of 1.25%, I want to spend less time jumping between systems, this step will surely add more efficiency to my process, I am not expecting to manufacture 699 T2 items like the previous month, but at least the T2 profits will be present in the end of month balance sheet.

I should return to Eve Guru and EVE Isk per hour to crunch some numbers, and see what is going on in that side of the market, if you monitor the market closely for a long time, you will notice that there is a sort of “price cycles” happening every certain period of time, that is why veteran industrialists which I am following always say to list our products in a profitable price even if it is higher than the actual, and wait for the cycle to come, don’t go the price, let the price comes to you by playing the long game.

 

Thursday, 14 August 2025

Mid August 2025 update

 

Here we are at the middle of the month, it is a good point to assess the progress of what I Planned to do for this month:

The freighters manufacturing is moving at full steam, 8 freighters already under construction, 8 more will be started (the parts phase) by tomorrow, now I will produce 3 to 4 types of freighters, I used hauling service for the first time since long ago to move all materials to the base, except tritanium and pyerite, where I moved them by myself.

Regarding the combat capitals ships, looks like they are really skill-intensives, with my 44 millions skill points, I need another 4 millions to be able to manufacture these ships, and only for one race, I will move this project to the next month most likely, it is inevitable to enter this new field of combat capitals, I can’t continue manufacturing only freighters.

In the other side, the T2 manufacturing is literally dead, not a single module was built, I leave it to the end when all freighters are under construction, once combat capitals manufacturing is started, I will definitely exit this niche, and keep just what is needed by capitals like siege modules II or T2 XL turrets, useful to sell capitals as bundle.

The reactions business is booming, my 30 slots can’t keep up with the demand of the freighters, I just bought some composite reactions materials to avoid the bottleneck in the manufacturing process.

Invention is dead, only one batch launched and waiting for manufacturing, I just use the slots for copying or increasing efficiency of the BPOs.

The idea of having another account with 3 characters for manufacturing starts being logic now, I fell short rapidly of reactions slots, and with combat capitals manufacturing ahead, all types of reactions will be heavily required, no point to build capitals if not doing all reactions with it, it is simply unprofitable.