Saturday, 14 March 2026

Mid March 2026 update

 This is a quick mid-month update on the state of my first capital super-batch.

The first major milestone of the month has been completed: the manufacturing of all the required capital components is now finished, the lesson here was the manufacturing of these new parts called Neurolink Protection Cells, which was an annoying and long process, they took most of the time and management effort.

The assembly of the 21 capital ships started two days ago, which is always a satisfying moment in the production cycle,after a long phase of preparation and component manufacturing, seeing the final hulls finally entering the build queue feels like the factory lines are doing what they are supposed to do.

 

However, reaching this stage also comes with a consequence: my liquid ISK reserves are now extremely low, most of the available capital has been tied up in ongoing production jobs, this is a familiar situation for large industrial cycles, but it still requires careful management.

To create some breathing room, I sold a Bowhead and a batch of PI materials directly to buy orders, it was not the most profitable way to move those assets, but the goal now is liquidity, having some immediate cash available allows me to focus on T2 module manufacturing, as I have two weeks before the end of the month.

Now I feel financially outside my comfort zone. When a lot of value is locked in ongoing manufacturing jobs and unfinished ships, the wallet balance can look thinner than usual. It is a temporary phase, but it does force me to be more careful about how I allocate the remaining ISK.

On the character side, I also made an important change this month. I rearranged the skillpoints across my characters, and they are now all able to manufacture capital ships. I have theoretically the capacity to build 30 capital ships simultaneously, but I still need to increase my cash reserves before reaching that stage. According to my calculations, I need to raise my liquidity by around 15 billion ISK at minimum to reach full production capacity.

Because of the limited liquid ISK available, I decided to pause reactions temporarily. They are a low priority since I already have a good stock of composite reactions, and I prefer to allocate the cash I have toward T2 production. Once liquidity improves again, reactions may return to the production chain.

Building capital ships is the easiest part of the process for me. The planning, component manufacturing, and final assembly are all very structured and predictable tasks. The real challenge begins afterward: selling these ships.

Trading has never been my strongest skill in eve. Managing sell orders, timing the market, and competing with other traders is something I still find not very interesting, moving large hulls efficiently requires patience and good market instincts, and this is clearly an area where I still have room to improve.

For now, the priority is simple: maintain enough liquidity to support invention and T2 manufacturing and prepare for the moment when the new capital ships leave the assembly lines and enter the contracts market.

 

Monday, 9 March 2026

A Nice corp advertisement from Ardel Corvallon (ARDCO)

Few months ago, I discovered a YouTube channel named Zero to fuel tycoon created by EVE online player Ardel Corvallon, who runs the corporation ARDCO.

Ardel’s channel is about his journey of becoming a fuel tycoon in EVE Online. In his videos, he shares his experience building a fuel block production and delivery operation across New Eden, showing the management side of the business.

I quickly became one of his clients, as I need regular shipments of fuel blocks for my reactions activity, then when I started my venture for combat capital ships, I asked him if he would be willing to make a small advertisement for my industrial corporation, especially for the newly launched activity. He kindly agreed, and the result was something I really enjoyed watching. I have even showed the video to my wife and kids, It turned out great and presents the corporation in a very nice and creative way.

You can watch the video HERE

Zero to fuel tycoon - 010 - Business Partners! - YouTube — Mozilla Firefox

It’s always interesting to see something related to your corporation through someone else’s perspective, and Ardel did a great job putting it together. You can clearly see the effort he put into the video.

So this post is simply a friendly thank you. I really appreciate Ardel taking the time to create and publish the advertisement, and I’m very happy with how it turned out.

If you enjoy the industrial and economic side of EVE Online, I definitely recommend taking a look at Ardel Corvallon’s YouTube channel and following his journey as a fuel tycoon in New Eden.

 

Tuesday, 3 March 2026

Back to work: rebuilding my production pipeline

 After recharging energy from a short hiatus, here I am back to work for a new restart of the industrial activity, trying to apply what I have learnt from the previous round, and implementing new ideas about how to be more efficient in my management.

The major lines of my strategy will be the same, it is mainly a fine tuning of my methodology, this is a list of some of the idea I will try to implement during the next adventure:

1.      Abandonning regular monthly reports, as I felt they make me stop and restart my activity to separate results between months, this stop-start was not healthy for the business, it will be more of one continuous activity, I will continue to report results, but only is something meaningful happens like major sales or staring a new batch.

2.      80% of my focus and activity will be around manufacturing capital ships (dreads, FAX, carriers), I will fill any slots inactivity with freighters and T2 modules during capital sales time.

3.      Due to my limitations (One account, 1 hour daily) I will go for super-batch idea, where I launch a massive industrial campaign to manufacture +20 capital ships, this campaign can last for more than a month, and in theory will generate above 10 billion of profits, the reality could have another opinion but let’s try.

4.      To maximize profit per hull, I will sell some of them as “semi-fitted” I will bundle some of the hulls with the most common expensive modules, like siege modules for dreads, not sure if it will add a real value, but I expect around 100 millions isk of extra profit per hull, again the reality could hurt.

5.      Dealing with excessive manufacturing fees by moving some activities to less expensive systems, like advanced components or capital parts.

 

The above points are still theoretic; I will rectify or update depending on the feasibility.

 

What I have done so far:

2 days ago I bought materials of a value of 30 billion isk from jita and loaded them into 3 hauling contracts to the manufacturing station, this first super batch is about manufacturing 21 capital ships, already paid 1.5 billion for hauling, moonpire the hauling service cancelled the route to the station I use, they had a very good price thought, now I am paying the full price with another hauler.

The manufacturing fees could reach 9.5 billion for this batch, which is astronomical for such an investment, the solution is to train my second alt to be able to build these capital ships, actually he can build freighters only, like this I can move to another low index LS NPC station and launch the manufacturing of 20 capitals ships simultaneously, it will take around 12 days per hull, now the hull took 5 to 6 days with the rigged sotiyo, I will work on this move while managing this batch.

I the same line, anchoring a rigged raitaru or an azbel could be part of the solution for the manufacturing fees, I am exploring seriously this option, I need to simulate all the scenarios and choose which is the most efficient.

While waiting for the hauler to accept and deliver my contracts, I am filling time by producing some T2 modules which the BPC and material are available, also I am reorganizing my assets and moving some materials near production stations.

I will go back to acquiring materials through buy orders, I am now trying corp freelance jobs to buy raw materials directly from the miners.

This more clear reorientation towards the capital ships manufacturing was pushed by my previous small experience of manufacturing and selling 5 capitals ships, and by analysing some of the most successful capitals sellers on the contracts markets, which makes me believe that despite the below average profit per hull ( this is my opinion I could be wrong) there is still room for expansion in this activity, here is a small analysis of 2 of the biggest capital sellers:

·    Guthrie Warehouse: The biggest capitals seller I can spot in the contracts, this corp sells 4 to 10 capital ships DAILY, they are everywhere and selling all types of capitals and super capitals, truly an awesome business.

·    AB-fanclub: another corp specialized in T2 fitted capitals, selling between 2 to 4 capitals daily, all their ships are fully fitted and ready.

Another point in the Favor of capital ships manufacturing is the destruction rate of these ships, which is quite high compared to freighters and similar cost categories, I am giving these stats as example:

·    Revelation: 166 ships lost in jan 2026, 194 lost in feb 2026.

·    Apostle: 63 ships lost in jan 2026, 87 lost in feb 2026.

·    Phoenix navy issue: 104 ships lost in jan 2026, 87 lost in feb 2026.

Now let’s be real and speak about cons of the capitals manufacturing, we can start by the significant ISK capital needed to start the activity, the need to have some connection with nullsec big blocks to have some demand, and the huge investment in the skill points to be able to manufacture all the chain.

I can add the necessity to procure the materials with lower prices than the market to start having some decent profit, also having multibillions stocks of raw material in an upwell structure and the danger of the station being blown up or gone abandoned, adding to this the astronomical manufacturing fees due to the high EIV (estimated item value) of the capitals that pushes the industry index fast to an unsustainable values, that makes you think about moving your base of ops after one or two batches.

 

Saturday, 21 February 2026

EVE Flipper: data-driven trading and manufacturing tool in New Eden

 During my ongoing search for greater efficiency as I restart my operations, I came across what I would describe as one of the best EVE Online tools I have ever seen: EVE Flipper

It is a GitHub project described as follows:
“EVE Flipper is a real-time market arbitrage scanner for EVE Online. It finds profitable trading opportunities by analyzing live market data from the EVE Swagger Interface (ESI).”
Source: https://github.com/ilyaux/Eve-flipper/wiki

To use it, you first need to download and install the local server, which connects to ESI and retrieves raw market data. The interface runs in your web browser. Once the server is running, open your browser and navigate to:
http://localhost:13370/

You can download the latest release here:
https://github.com/ilyaux/Eve-flipper/releases

 

 

 

The user interface is well organized. You can sort and filter the data in multiple ways. I am still new to the tool and continue to discover additional features and useful tips.

The tool is primarily oriented toward trading, with a dedicated tab for many activities: market arbitrage, contracts arbitrage, station trading, PLEX trading, and industry. However, the industry functionality currently has some limitations, such as:
“No full invention/reaction planner parity for every chain.”

I intend to use it more extensively for industry once this major limitation is addressed:
https://github.com/ilyaux/Eve-flipper/wiki/Industry-Chain-Optimizer

What I appreciate most is the War Tracker. It provides a clear overview of active war regions, commonly destroyed items, and areas of high demand, along with profit estimates. In EVE, war consistently creates market opportunities.
https://github.com/ilyaux/Eve-flipper/wiki/War-Tracker


Sunday, 8 February 2026

What happened during the last months

I want to highlight what happened during the months of October and November 2025, even though nothing was manufactured, the selling activity was not halted suddenly, even some major sales happened during this period.

1.   October 2025 results

Industry financial result.xlsx - Excel

The major sales during this month were 6 freighters and 2 combat capitals ships via contract, an Archon and Apostle, adding to this 1074 T2 modules also sold during this month, the remaining capitals stock was huge, I was left with 7 freighters and 3 combat capitals chips to sell.

The best about this month is the completion of the first batch of combat capital ships: 1 apostle, 2 archons and 2 revelations, directly added to the contract market, I have bundled them with helium isotopes so the buyer could jump to his staging system.

I was not very happy about the time needed for these chips to be sold, it was quite slow to move them, adding to this the profit was not that huge compared to the effort or the invested cash, an orca could be as profitable as a revelation if the market winds are good.

Despite this, I can qualify it as a good experience and there is plenty of room to scale the activity.

2.   November December 2025 results

This month’s key achievement was the successful liquidation of the remaining three combat capital ships through the contracts market ( 2 Revelations and 1 Archon), also 103 T2 modules sold with around 1 billion worth of PI, total sales were 11.5 billion ISK.

During month of December, 3 freighters and 2 Metenox moon drills were sold in the market.

3.   Where am I now?

My actual net worth is about 88 billion isk, 40 billion of it is cash, with this much cash I can plan my upcoming experience according to my challenges, to resume, I want to create the most optimal process for combat capital ships manufacturing operation, where the maximum of profit is achieved with the minimal effort possible, I want to design an automated industrial production pipeline, using only one account and 30 slots, and see where we can go with it before thinking about a second account, my feeling that my characters are underutilized is still there, my starting point will be to lower my slots vacancy to less then 10%, means my manufacturing slots should be busy 90% of the time, a lot of planification work should be done to achieve this, it is not that easy for me specially because I have a daily window from 6pm to 8pm to play due to RL obligations, lets see what will happens.